Pong in Unity ECS
This article documents rebuilding the classic game Pong using Unity’s Entity Component System (ECS) framework. The game features a ball and two paddles—one player-controlled, one AI-controlled—where players earn points when opponents miss the ball. Entity Components The implementation defines four key component structures: [GenerateAuthoringComponent] public struct PongPaddle : IComponentData { } [GenerateAuthoringComponent] public struct Ball : IComponentData { } [GenerateAuthoringComponent] public struct AI : IComponentData { } [GenerateAuthoringComponent] public struct Speed : IComponentData { public float value; } Player Paddle Movement System The player paddle responds to vertical input (up/down axes) and constrains movement within bounds: ...